Boiling Veins
3/10 (Lv25)
?
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
▼
✓
Boiling Veins
Lv0
✓
Molten Veins
Lv10
✓
Molten Veins 2
Lv25
Molten Veins 3
Lv35
Molten Veins 4
Lv50
Molten Veins 5
Lv65
Molten Veins 6
Lv80
Molten Veins 7
Lv95
Molten Veins 8
Lv110
Molten Veins 9
Lv125
Calefaction
2/10 (Lv20)
?
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
▼
✓
Calefaction
Lv5
✓
Calefaction 2
Lv20
Calefaction 3
Lv40
Calefaction 4
Lv55
Calefaction 5
Lv65
Calefaction 6
Lv75
Calefaction 7
Lv85
Calefaction 8
Lv100
Calefaction 9
Lv115
Calefaction 10
Lv125
Chillball
3/13 (Lv20)
?
Throw an essentially-harmless ball of cold.
▼
✓
Chillball
Lv5
✓
Frostball
Lv15
✓
Frostball 2
Lv20
Frostball 3
Lv35
Frostball 4
Lv45
Frostball 5
Lv55
Frostball 6
Lv65
Frostball 7
Lv75
Frostball 8
Lv85
Frostball 9
Lv95
Frostball 10
Lv105
Frostball 11
Lv115
Frostball 12
Lv125
Defensive Burst
2/11 (Lv20)
Missing 1 — Defensive Burst 3 (Lv30)
?
Blast all nearby enemies with a quick wave of fire.
▼
✓
Defensive Burst
Lv5
✓
Defensive Burst 2
Lv20
○
Defensive Burst 3
Lv30
Defensive Burst 4
Lv45
Defensive Burst 5
Lv55
Defensive Burst 6
Lv70
Defensive Burst 7
Lv80
Defensive Burst 8
Lv95
Defensive Burst 9
Lv105
Defensive Burst 10
Lv115
Defensive Burst 11
Lv125
Defensive Chill
2/10 (Lv20)
Missing 1 — Defensive Chill 3 (Lv30)
?
Blast all nearby enemies with a quick wave of cold.
📖
How to Learn Rank 3
Trainer: Landri the Cold (Kur Mountains)
2,349 councils
Your cost: 2,114 councils (10% discount)
▼
✓
Defensive Chill
Lv5
✓
Defensive Chill 2
Lv20
○
Defensive Chill 3
Lv30
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
2,349 councils
Your cost: 2,114 councils (10% discount)
Defensive Chill 4
Lv45
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
6,046 councils
Your cost: 5,441 councils (10% discount)
Defensive Chill 5
Lv60
Defensive Chill 6
Lv75
Defensive Chill 7
Lv90
Defensive Chill 8
Lv105
Defensive Chill 9
Lv115
Defensive Chill 10
Lv125
Flesh to Fuel
1/8 (Lv10)
Missing 1 — Flesh to Fuel 2 (Lv30)
?
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
▼
✓
Flesh to Fuel
Lv10
○
Flesh to Fuel 2
Lv30
Flesh to Fuel 3
Lv45
Flesh to Fuel 4
Lv60
Flesh to Fuel 5
Lv75
Flesh to Fuel 6
Lv90
Flesh to Fuel 7
Lv105
Flesh to Fuel 8
Lv120
Heat Breath
2/12 (Lv15)
Missing 1 — Fire Breath 2 (Lv30)
?
Spit flame at a nearby foe.
▼
✓
Heat Breath
Lv5
✓
Fire Breath
Lv15
○
Fire Breath 2
Lv30
Fire Breath 3
Lv40
Fire Breath 4
Lv50
Fire Breath 5
Lv60
Fire Breath 6
Lv70
Fire Breath 7
Lv80
Fire Breath 8
Lv90
Fire Breath 9
Lv100
Fire Breath 10
Lv110
Fire Breath 11
Lv120
Ring of Fire
2/10 (Lv25)
?
Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
▼
✓
Ring of Fire
Lv20
✓
Ring of Fire 2
Lv25
Ring of Fire 3
Lv35
Ring of Fire 4
Lv50
Ring of Fire 5
Lv65
Ring of Fire 6
Lv75
Ring of Fire 7
Lv85
Ring of Fire 8
Lv100
Ring of Fire 9
Lv115
Ring of Fire 10
Lv125
Room-Temperature Ball
2/11 (Lv25)
?
Throw an essentially-harmless sphere of room-temperature matter.
▼
✓
Room-Temperature Ball
Lv15
✓
Room-Temperature Ball 2
Lv25
Room-Temperature Ball 3
Lv40
Room-Temperature Ball 4
Lv50
Room-Temperature Ball 5
Lv60
Room-Temperature Ball 6
Lv70
Room-Temperature Ball 7
Lv80
Room-Temperature Ball 8
Lv90
Room-Temperature Ball 9
Lv100
Room-Temperature Ball 10
Lv110
Room-Temperature Ball 11
Lv125
Scintillating Flame
2/10 (Lv25)
?
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
▼
✓
Scintillating Flame
Lv10
✓
Scintillating Flame 2
Lv25
Scintillating Flame 3
Lv40
Scintillating Flame 4
Lv50
Scintillating Flame 5
Lv60
Scintillating Flame 6
Lv70
Scintillating Flame 7
Lv85
Scintillating Flame 8
Lv95
Scintillating Flame 9
Lv110
Scintillating Flame 10
Lv125
Scintillating Frost
2/10 (Lv25)
?
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
▼
✓
Scintillating Frost
Lv15
✓
Scintillating Frost 2
Lv25
Scintillating Frost 3
Lv40
Scintillating Frost 4
Lv55
Scintillating Frost 5
Lv70
Scintillating Frost 6
Lv80
Scintillating Frost 7
Lv90
Scintillating Frost 8
Lv100
Scintillating Frost 9
Lv110
Scintillating Frost 10
Lv120
Super Warmthball
2/11 (Lv15)
Missing 1 — Super Fireball 2 (Lv30)
?
Throw a very potent fireball.
▼
✓
Super Warmthball
Lv0
✓
Super Fireball
Lv15
○
Super Fireball 2
Lv30
Super Fireball 3
Lv45
Super Fireball 4
Lv55
Super Fireball 5
Lv70
Super Fireball 6
Lv80
Charring Fireball
Lv85
📖
How to Learn
Trainer: Guzor Harrison (Statehelm)
Super Fireball 7
Lv95
Super Fireball 8
Lv110
Super Fireball 9
Lv125
Wall of Fire
2/12 (Lv25)
?
Create a dangerous wall of fire at your feet.
▼
✓
Wall of Fire
Lv10
✓
Wall of Fire 2
Lv25
Wall of Fire 3
Lv40
Wall of Fire 4
Lv55
Wall of Fire 4 (Purple)
Lv55
📖
How to Learn
Item: Fire Magic: Purple Fire Walls
Wall of Fire 5
Lv65
Wall of Fire 6
Lv75
Wall of Fire 7
Lv85
Wall of Fire 8
Lv95
Wall of Fire 9
Lv105
Wall of Fire 10
Lv115
Wall of Fire 11
Lv125
Warmthball
4/14 (Lv25)
?
Throw a vaguely painful ball of warmth.
▼
✓
Warmthball
Lv0
✓
Fireball
Lv10
✓
Fireball 2
Lv25
✓
Flare Fireball
Lv25
Fireball 3
Lv35
Fireball 4
Lv50
Flare Fireball 2
Lv55
Fireball 5
Lv60
Fireball 6
Lv70
Fireball 7
Lv80
Fireball 8
Lv90
Fireball 9
Lv100
Fireball 10
Lv110
Fireball 11
Lv120
(Internal)
–
Missing 1 — (Internal) (Lv0)
Cold Protection
0/12
Missing 3 eligible
?
Boost your defenses against cold.
📖
How to Learn Rank 1
Trainer: Landri the Cold (Kur Mountains)
▼
○
Cold Protection
Lv10
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
○
Cold Protection 2
Lv20
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
○
Cold Protection 3
Lv30
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
Cold Protection 4
Lv40
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
Cold Protection 5
Lv50
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
Cold Protection 6
Lv60
Cold Protection 7
Lv70
Cold Protection 8
Lv80
Cold Protection 9
Lv90
Cold Protection 10
Lv100
Cold Protection 11
Lv110
Cold Protection 12
Lv120
Scintillating Doom
0/5
?
Fling beautiful but grievously harmful projectiles at all enemies within 20 meters.
📖
How to Learn Rank 1
Trainer: Guzor Harrison (Statehelm)
▼
Scintillating Doom
Lv80
📖
How to Learn
Trainer: Guzor Harrison (Statehelm)
Scintillating Doom 2
Lv90
📖
How to Learn
Trainer: Guzor Harrison (Statehelm)
Scintillating Doom 3
Lv100
📖
How to Learn
Trainer: Guzor Harrison (Statehelm)
Scintillating Doom 4
Lv110
📖
How to Learn
Trainer: Guzor Harrison (Statehelm)
Scintillating Doom 5
Lv120
Summon Magmasphere
0/7
?
Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall.
▼
Summon Magmasphere
Lv65
Summon Magmasphere 2
Lv75
Summon Magmasphere 3
Lv85
Summon Magmasphere 4
Lv95
Summon Magmasphere 5
Lv105
Summon Magmasphere 6
Lv115
Summon Magmasphere 7
Lv125
Wall of Coldfire 5
0/7
?
This variant Wall of Fire is icy cold.
▼
Wall of Coldfire 5
Lv65
Wall of Coldfire 6
Lv75
Wall of Coldfire 7
Lv85
Wall of Coldfire 8
Lv95
Wall of Coldfire 9
Lv105
Wall of Coldfire 10
Lv115
Wall of Coldfire 11
Lv125
Wall of Healing Flame 5
0/7
?
This variant Wall of Fire is green in color and provides life at the expense of damage.
▼
Wall of Healing Flame 5
Lv65
Wall of Healing Flame 6
Lv75
Wall of Healing Flame 7
Lv85
Wall of Healing Flame 8
Lv95
Wall of Healing Flame 9
Lv105
Wall of Healing Flame 10
Lv115
Wall of Healing Flame 11
Lv125
Wall of Smarmy Flame 5
0/7
?
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies.
▼
Wall of Smarmy Flame 5
Lv65
Wall of Smarmy Flame 6
Lv75
Wall of Smarmy Flame 7
Lv85
Wall of Smarmy Flame 8
Lv95
Wall of Smarmy Flame 9
Lv105
Wall of Smarmy Flame 10
Lv115
Wall of Smarmy Flame 11
Lv125